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PORTFOLIO

TOPICS

Collection of prior contract work & design studies.

Collection of explorations in data visualization, game design & software interactivity

3D-MODELS/ANIMATION:

Collection of 3D models/sculpts & explorations of 2D and 3D  animation.

PAINTING/ILLUSTRATION:

Collection of images made by hand.

MISCELLANEOUS:

Collection of peripheral work and creative study:

ABOUT:

Tim Loeschen:

A mixed-media artist & designer interested in how perception, technology and behavior alter experience. Much of my work is influenced by aquatic, forest, & subterranean biomes, with their inhabitants displaying a wide-variety of form & function. These environments express relatively self-contained systems & are virtually impossible to observe without entirely submerging oneself within the ecosystem. While experiencing nature as a system under these circumstances, an individual is beholden to & an extension of the natural order. The transition from an artificial environment to a natural environment becomes a further point of interest, with many projects mimicking themes of environmental design or in the simulation of organisms. From here my work diverges:

 

Visual arts & design explore representation &

the translation of ideas.

Games & simple programs explore how systems

influence behavior & perception.

Animation and Modeling explore perception

through form & motion.

 

Squares, Play, & Atmosphere are all important intersections between the works. Squares can be found everywhere in representation. Play is important to my discipline; I take fun very seriously. Atmosphere or ambiance is a continuous support structure for experimentation in the creative process & for creating impressionable interactions; In this way, Ambiance/Atmosphere acts as a meeting point for perception & spatial awareness. With luck, atmosphere can cultivate sensation & interaction, in turn fostering a unique experience for somebodies' interpretation.

Body of Work:

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